Unity grass is a little different from typical MMO terrain grass. I just updated to 2019.4.11f1 this afternoon and discovered this remains unfixed. Every one of my grass and undergrowth assets has a large patch version. Mesh? Now, instead of pink textured meshes that can be overridden with some tweaks (just search "hdrp grass" on youtube), grass just simply doesn't appear anymore and detail meshes are still not overridable. Free 3D grass models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. The most simple way is to create your own planar mesh and apply a shader with back face OR use a reversed V pattern which are really close to each other where each side is … Available for free download in .blend .obj .c4d .3ds .max .ma and many more formats. At first I wasn't into Unity's grass too but lately I've found using a multi-plane mesh (two combined X patterns) with both sides showing along with some random bends in the mesh yields for some decent looking grass. Viewed 2k times 1. Currently I'm using three separate Detail objects with a combination of colors. Learn about the many features of Polybrush, which lets you blend textures and colors, sculpt meshes, and scatter objects in the Unity Editor. Everything is working fine, until I turn on the terrain wind and see my grass floating a great distance from it's original position, not staying anchored to the terrain. This prevents you from seeing an ugly edge when you look almost straight down. It’s now part of Unity, with ProBuilder and ProGrids. I got many requests if I could share a grass mesh + texture + material and now after I got the "Ok" from the creator of the grass I have uploaded it to gdrive so that you can use it in your own projects. Grass shader using mesh generation and computer shader for wind swing. The texture makes a big difference too. I am currently working with the unity terrain engine, and am applying grass meshes (as detail meshes, rendered as 'grass') I have modeled within blender. Mega patch assets – In flatter areas of your map, you can make large patches of grass as a single object, thereby reducing draw calls even when things are in the LOD0/uncombined state. The package includes: Grass: - material - 3 meshes in the UE4 - texture - two .blend files so that you can modify it. Different approach used because Geometry Shader and Shader Graph are not working correctly on MacOS. HexMap editor used the same grass generation. There are a couple of ways you can handle grass outside of Unity's Terrain. Active 2 years, 5 months ago. A Note About GPU Instancing. The problem is, if you go "over the top," it has to snap slightly in the other direction. This is an old topic, but it's still valid. 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